<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>News |</title><link>https://isaac-cho.github.io/news/</link><atom:link href="https://isaac-cho.github.io/news/index.xml" rel="self" type="application/rss+xml"/><description>News</description><generator>HugoBlox Kit (https://hugoblox.com)</generator><language>en-us</language><lastBuildDate>Mon, 05 Oct 2026 00:00:00 +0000</lastBuildDate><image><url>https://isaac-cho.github.io/media/icon_hu_2569f67600f064de.png</url><title>News</title><link>https://isaac-cho.github.io/news/</link></image><item><title>New paper accepted to IEEE Transactions on Visualization and Computer Graphics (TVCG)</title><link>https://isaac-cho.github.io/news/2026-10-06-1/</link><pubDate>Mon, 05 Oct 2026 00:00:00 +0000</pubDate><guid>https://isaac-cho.github.io/news/2026-10-06-1/</guid><description>&lt;p&gt;We are pleased to announce that our paper, &lt;strong&gt;&amp;ldquo;Beyond Arm&amp;rsquo;s Reach: Revisiting 3D Interaction Techniques for Virtual Display Management in Immersive Workspaces,&amp;rdquo;&lt;/strong&gt; has been accepted for publication in &lt;strong&gt;IEEE Transactions on Visualization and Computer Graphics (TVCG)&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&amp;ldquo;Beyond Arm&amp;rsquo;s Reach: Revisiting 3D Interaction Techniques for Virtual Display Management in Immersive Workspaces&amp;rdquo;&lt;/strong&gt;&lt;br&gt;
Dongyun Han, Donghoon Kim, Garrett Woodhouse, and Isaac Cho&lt;/p&gt;
&lt;p&gt;This paper investigates how different 3D interaction techniques influence user performance and spatial use when managing virtual displays in immersive workspaces. Through a user study comparing Simple Hand, Ray Casting, and Arm Extension, we examine how interaction techniques can help users make more effective use of the extended 3D space available in immersive environments.&lt;/p&gt;
&lt;p&gt;Our findings provide insights into the design of interaction techniques for virtual display management and immersive analytics.&lt;/p&gt;</description></item><item><title>Served on the International Program Committee (IPC) for IEEE PacificVis and AIxVR</title><link>https://isaac-cho.github.io/news/2026-10-06-2/</link><pubDate>Mon, 05 Oct 2026 00:00:00 +0000</pubDate><guid>https://isaac-cho.github.io/news/2026-10-06-2/</guid><description>&lt;p&gt;We are pleased to announce that our paper, &lt;strong&gt;&amp;ldquo;Beyond Arm&amp;rsquo;s Reach: Revisiting 3D Interaction Techniques for Virtual Display Management in Immersive Workspaces,&amp;rdquo;&lt;/strong&gt; has been accepted for publication in &lt;strong&gt;IEEE Transactions on Visualization and Computer Graphics (TVCG)&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&amp;ldquo;Beyond Arm&amp;rsquo;s Reach: Revisiting 3D Interaction Techniques for Virtual Display Management in Immersive Workspaces&amp;rdquo;&lt;/strong&gt;&lt;br&gt;
Dongyun Han, Donghoon Kim, Garrett Woodhouse, and Isaac Cho&lt;/p&gt;
&lt;p&gt;This paper investigates how different 3D interaction techniques influence user performance and spatial use when managing virtual displays in immersive workspaces. Through a user study comparing Simple Hand, Ray Casting, and Arm Extension, we examine how interaction techniques can help users make more effective use of the extended 3D space available in immersive environments.&lt;/p&gt;
&lt;p&gt;Our findings provide insights into the design of interaction techniques for virtual display management and immersive analytics.&lt;/p&gt;</description></item><item><title>Joined Hallym University as an Associate Professor of Computer Science</title><link>https://isaac-cho.github.io/news/joinedhallym/</link><pubDate>Tue, 01 Sep 2026 00:00:00 +0000</pubDate><guid>https://isaac-cho.github.io/news/joinedhallym/</guid><description/></item><item><title> Served on the International Program Committee (IPC) for IEEE Virtual Reality and 3D User Interfaces (IEEE VR).</title><link>https://isaac-cho.github.io/news/test-news2/</link><pubDate>Sat, 01 Aug 2026 00:00:00 +0000</pubDate><guid>https://isaac-cho.github.io/news/test-news2/</guid><description>&lt;p&gt;We are pleased to announce that our paper &lt;strong&gt;&amp;ldquo;XXX&amp;rdquo;&lt;/strong&gt; has been accepted to IEEE ISMAR 2026.&lt;/p&gt;
&lt;p&gt;This paper investigates &amp;hellip;&lt;/p&gt;
&lt;p&gt;The work will be presented at IEEE ISMAR 2026 in &amp;hellip;&lt;/p&gt;
&lt;h2 id="acknowledgment"&gt;Acknowledgment&lt;/h2&gt;
&lt;p&gt;This work was supported by &amp;hellip;&lt;/p&gt;</description></item><item><title>Two papers accepted to the IEEE TVCG Special Track and one paper to the Conference Track at IEEE ISMAR 2026</title><link>https://isaac-cho.github.io/news/test-news/</link><pubDate>Sat, 01 Aug 2026 00:00:00 +0000</pubDate><guid>https://isaac-cho.github.io/news/test-news/</guid><description>&lt;p&gt;We are pleased to announce that three of our papers have been accepted to &lt;strong&gt;IEEE ISMAR 2026&lt;/strong&gt;: two papers to the &lt;strong&gt;IEEE TVCG Special Track&lt;/strong&gt; and one paper to the &lt;strong&gt;Conference Track&lt;/strong&gt;.&lt;/p&gt;
&lt;h2 id="ieee-tvcg-special-track"&gt;IEEE TVCG Special Track&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;&amp;ldquo;Exploring the Effects of Olfactory Cues and Ventilation on Teleportation-based Navigation in VR&amp;rdquo;&lt;/strong&gt;&lt;br&gt;
Dongyun Han, H. Kim, S.-Y. Park, C.-G. Song, S.-J. Kim, and Isaac Cho&lt;/p&gt;
&lt;p&gt;This paper investigates the effects of olfactory cues and ventilation on teleportation-based navigation in virtual reality.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&amp;ldquo;Smelling the Way: Olfactory Modulation of Spatial Estimation and Path Integration in Virtual Reality&amp;rdquo;&lt;/strong&gt;&lt;br&gt;
S. Bak, Dongyun Han, S.-H. Kim, J. Kim, S.-J. Kim, and Isaac Cho&lt;/p&gt;
&lt;p&gt;This paper investigates how olfactory cues influence spatial estimation and path integration during navigation in virtual reality.&lt;/p&gt;
&lt;h2 id="conference-track"&gt;Conference Track&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;&amp;ldquo;Investigating Scale-Control Strategies for Portal-Based Remote Object Manipulation in Virtual Reality&amp;rdquo;&lt;/strong&gt;&lt;br&gt;
S. Eun, Isaac Cho, and M. Lee&lt;/p&gt;
&lt;p&gt;This paper investigates scale-control strategies for portal-based remote object manipulation in virtual reality.&lt;/p&gt;
&lt;p&gt;The papers will be presented at &lt;strong&gt;IEEE ISMAR 2026&lt;/strong&gt;.&lt;/p&gt;</description></item><item><title>Elevated to IEEE Senior Member</title><link>https://isaac-cho.github.io/news/ieee-senior/</link><pubDate>Tue, 23 Jun 2026 00:00:00 +0000</pubDate><guid>https://isaac-cho.github.io/news/ieee-senior/</guid><description>&lt;p&gt;I am pleased to share that I have been elevated to &lt;strong&gt;IEEE Senior Member&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;IEEE Senior Member is the highest grade for which IEEE members can apply and recognizes professionals with significant professional accomplishments and experience.&lt;/p&gt;
&lt;p&gt;I am grateful to my colleagues and collaborators who supported my application and professional journey.&lt;/p&gt;</description></item><item><title>Joined the Editorial Board of Computers &amp; Graphics as an Associate Editor</title><link>https://isaac-cho.github.io/news/cg-editor/</link><pubDate>Wed, 01 Apr 2026 00:00:00 +0000</pubDate><guid>https://isaac-cho.github.io/news/cg-editor/</guid><description>&lt;!-- # News Categories
# Research = Publications, papers, grants, research projects
# Service = Editorial roles, conference committees, professional service
# Award = Awards, honors, recognitions
# Lab = Student achievements, defenses, lab updates
# Teaching = Courses, teaching-related activities and awards
# Other = Anything that does not fit the categories above --&gt;
&lt;p&gt;I am pleased to share that I have joined the Editorial Board of &lt;strong&gt;Computers &amp;amp; Graphics&lt;/strong&gt; as an &lt;strong&gt;Associate Editor&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Computers &amp;amp; Graphics&lt;/em&gt; is an international journal covering computer graphics, visualization, interactive techniques, and related areas.&lt;/p&gt;
&lt;p&gt;I look forward to contributing to the journal and supporting the research community in this role.&lt;/p&gt;</description></item></channel></rss>